LEON
BASE COMMAND ABILITY "DARK SLASH"
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2-HIT BRV+HP attack.
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Grants Dark Knight for 5 turns when the target is hit.
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The number of Dark Knight stacks granted is determined by the amount of BRV used to deal HP damage.
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Less than 75% Max BRV grants 1 stack.
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Between75% and 99% Max BRV grants 2 stacks.
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100% and beyond grants 3 stacks (maximum).
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Dark Knight raises Max BRV and Attack based on the number of stacks.
Buff "Dark Knight":
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Raises MAX BRV, ATK
All skills based on MLB weapons
with Passive Extension
SECOND COMMAND ABILITY (A.20) "DARK BIND"
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1-HIT AoE BRV+HP attack.
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HP damage is divided equally amongst all targets.
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Heals based on damage dealt up to 15% of Max HP.
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Grants a medium probability to inflict Sap for 5 turns.
All skills based on MLB weapons
with Passive Extension
EX COMMAND ABILITY "DARK STREAM"
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4-HIT Dark AoE melee BRV+HP Attack.
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Deals 100% HP damage to all enemies.
While "Dark Knight" is active and HP is above 80%, becomes "Dark Stream+":
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4-HIT Dark AoE melee BRV+HP Attack, with inreased Brv potency.
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Deals 100% HP damage to all enemies.
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Grants "Dark Knight’s Pride" to self for 4 ACTIONS
Buff "Dark Knight’s Pride":
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All Enemies Non-Elemental BRV Attack will have Dark Element Attached.
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All Allies Absorb Dark Element.
All skills based on MLB weapons
with Passive Extension
ADDITIONAL ABILITY (A.65) "DARK ENCHANT"
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Grants "Dark Enchant" for 2 turns
Bloom Stone Passive: "Dark Enchant Growth"
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"Dark Enchant" use +1
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Duration of "Dark Enchant" effects +2